Die in the Dungeon: Origins 100% Full Achievement Guide

Publish date: 2024-07-09

A guide for unlocking every achievement in the Die in the Dungeon: Origins game.

How to Obtain All Achievements

Introduction

I have completed game in 2 hours and obtained all achievements, not hard as it looks.

Achievement Guide

Shut Up!

At beginning of game tutorial will be offered. Check top left corner then click ” skip ” to obtain achievement.

Taste the Rainbow

There is 4 Crossaintpillars with different color and post death abilitys:

Kill 1 of each to obtain achivement, they spawns on random floors as enemys.

Shiny artifact

First relic will appear in Floor 2 where you need to choose to heal ” Dying soldier ” if thrown dices meet requirements you will be able to obtain relic. Until reaching floor 20 you will have chance to obtain 6 more relics.

Oath Breaker

Achievement will pop up once you lose game, when your life points became equal to 0.

Now You’re Thinking With Mirrors

On multiple floors post battle you will be asked to either discard or get more dice, select to get more dice and search for Mirror dice which can be unlocked at early floors while prisma dices unlock at floor 9 and above. To obtain achievement simply put prism dice and mirror dice on board, what is more interesting you don’t need to play them by pressing “finish”.

Flashy Display

To obtain achivement you will need attack cube mixed with 1 or multiple relics which inflict damage to enemys during your attack phase, such as:

Blinding Lightbulb (Deal damage to all enemys when dice with flash property are used) and/or Dancing Shurikens (Deal 3 damage to a random enemy for every 6 dice used).

It’s easier if you have Blinding Lightbulb, just reduce 1 enemy to 2 life points than use flash attack dice on another while making sure that attack dice is combined with boost dice so you can kill targeted enemy or you can leave him on 2 life points and relic will kill both of them at same time. Both methods will count.

Fancy collector

The collector will appear in Floor 16 and you need to offer 3 different types of dices – Mirror, Terrain and Prisma to obtain achievement.

That’s a Lotta Damage!

This can be easly achieved at floor 20 (Boss Battle) but you MUST have following relics:

At this point of game you will most likely have all gold attack dices with flash/hollow property and hopefully with Bullseye and Mark of the chosen one relics. What are you going to do is following: First knock out Scorpion Rider after that on board will appear scorpion with x3 on it, hopefully it will be located in 1 of 2 fields in center, If not click on top right corner an gear than ” save & exit “, when on main screen press ” continue ” and click Floor 20 (saved game) and your game will restart only floor 20 from begging this also can be used if you know that you will lose game to avoid being restarted back to floor 1.

Anyhow, once scorpion is located at center with 3x value you are going to take one of golden dice with value of 6 on face than place it in center and your dice will have damage of 108 is this is why: Bullseye relic doubles your value of dice placed on center so its 6+6 = 12 and Mark of the chosen one relic gives x3 because it’s only one dice set on board so 12*3 = 36 and at end don’t forget that scorpion also provides x3 to value as ridder is knocked out so its 36*3 = 108 attack damage. Congratz.

Scorpion Rideeer!

Each turn you have 3 power which means 3 dices can be set on board but with relics it can be boosted up to 5 power. Each dice represent a different action: Health, attack, defense, restore life points, boost and copy. Regarding that there is special properties which can be added to dices and relics which can be obtained and you want to hunt for: Relics such as “Bullseye – Dice place on the center slots receive x2 to their value.” and “Mark of the chosen one – If there is only one dice on board, it receives x3 to its base value.” is must have also recommended if possible “Blindfold of rage – Attack dice cost 0 energy.

The target will be randomly chosen at the start of the turn. You can no longer change the target.” and ” Blinding lightbulb – deal 2 damage to all enemies when dice with the flash property are used.” Let’s not forget properties on dices: “Hollow Property – Can be used with no energy cost.” and “flash property – The action will happen immediately after placing the dice on the board. ” – this is basics you must understand and obtain if you want to reach higher floors. I would strictly avoid any other properties for dices including heavy (Dice stays on board) and Terrain dice itself (Increase value of field on board where dice has been set). If you are not familiar with stated terms try to play few matches before attempting to reach floor 20 and above.

As this have been told let’s finally start with pattern strategy:

Make sure to get the most out of the booster dice, place it in the middle of the deck as it will boost all 2 spaces away from it and you will be able to boost any next 2 of your dice in the turn. Combine it with attack and defense dices or 2 attack dices.

Pay attention to enemy healths and damage which can be inflicted to you. Assess the risk is it better to attack and defend or double attack single enemy. It’s sometimes better to receive some damage from 2 enemies than 1. NPCs can reward you with Relics, random dice addition to the collection, or heal your character upon passing the roll check but if you fail the roll check, you will have to face a consequence.

This is pattern is created to beat Floor 20, perhaps you won’t succeed at first attempt because of randomized relics but I can grant in few tries that you will get achievement.

Tales Will Be Written

Basically what you need is:

Any single dice placed on middle has been multiple to x5 , so defense dice with face 6 will grant you 36 defense points. At this point you need to have gold attack, defense and life dices with flash property and you will be unbeatable. First execute all attack dice, than use defense and heal yourself at end if your power is limited than combine attack and defense dices. You will reach lv50 in no time.

Floor 75 reached

This is my record so far, I messed up with relic which doesn’t allow me to pick another enemy than selected by relic and in floor 76 it happens to be another enemy than one which place his “purple dice” on board which means that your dice when placed in middle are not single anymore and not valued x5 times. Was good run.

Thank you!

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